Orchard

Gathering - The Orchard
The gathering proceeds in an orchard covered by a grid of 300 boxes. Two characteristics play in the output: intelligence and strength. The productivity of a box is a random variable, and changes every day (the chart is re-initialized every day). It is calculated according to the algorithms which are described to you below: The outputs of one day of gathering are calculated in percentages, 100% correspondent with the gathering of a fruit. Thus, a box can have an output of 163% for example, that means that the gatherer will have gained at the end of the day 1 fruit and 63% of a second fruit. If the remainder does not make a whole fruit, one can store it and the next time that the player will gather fruits, the remainder will be added to the percentage of the gathering of the day. The boxes are classified according to various colours, by order ascending of productivity: gray, purple red, green and yellow pale. Then the same boxes of the same colour can have different outputs, which oscillate between a best performance and a minimum output dependent on the colour of the box. According to his strength, a character can choose a box a certain colour: between 0 and 4 Points of Strength, he can go only on the gray boxes, between 5 and 9 Points of Strength, he can go on the violet boxes, between 10 and 14 Points of Strength, on the red boxes, between 15 and 19 Points of Strength, on the green boxes and finally starting from 20 Points of Strength, on the pale yellows. However, he needs to buy a small ladder to reach the red boxes, and a large ladder for the green and yellow boxes. According to his intelligence, a player can test various boxes, by moving from one to the other: if he has between 0 and 2 Points of Intelligence, he can test 2 boxes, 3 boxes if he has between 3 and 5 Points of Intelligence, 4 boxes between 6 and 8 Points of Intelligence, and so on. Finally, only one player can occupy a box: if the box is already taken, the player must select some another, in effect, is not taken into account. The output according to the boxes, in short, are calculated as follows: the minimum output (Round Min, in %) and the best performance (Round Max, in %) of a box will be of: